We are living in a world surrounded by apps and games. For a developer it’s very hard to make a difference with his game and convince his potential users to download it. You need a plan and you need to follow some major steps to make your dream a reality. GoodWorkLabs brings to a few pointers to make it big in the gaming industry by increasing  your Mobile game downloads in the play store.

Make It Free

People don’t like to pay for things. We all know that. So if you’re coming into the vast world of app development with a mobile game that you know for sure is hot stuff but you’re charging $4.99 for it, then good luck to you, pal.

You’re starting what they call a cottage industry, which will ultimately end up as merely a footnote, a niche in the market. The bottom line is, you’re not going to get very many people paying for it; with the huge amount of apps available, you need to reach as wide an audience as possible; the best way to do this, straight off the bat, is to make it free. There’s a lot of really good free apps out there; unless your idea is the next Snake, you haven’t got a cha


nce of catching people’s attention.

Keep It Easy

This is old age advice, but it still works. Complex death is when it comes to operating systems. There have been a few instances where you may have to uninstall the app just a few minutes after uninstalling it because you have experienced a difficult and turbulent process before. The user must be able to understand the basic elements of the game within 30 seconds of lifting it. Whatever the game type, when it comes to mobile devices, it is always easy to be the way you should go.


He also looks at the Snake. The game has no real time, there are still apps released today that rely on its basic design. But the beauty of Snake is that the games can be as fast or as long as you like. People carry their iPhones in their pockets; no one beats him wanting a long five-hour play. Pieces with bite size are the order of the day

.Cross-Platform Is The Way Forward

Let’s be blunt,  limiting your game to just iOS or Android is not a great way to start proceedings. While the iPhone might have the edge on popularity, you can never tell which way the pendulum is going to swing; counter this by making your baby playable across all types of devices from smartphones to tablets. This might take a little bit of extra time in the development phase, but will pay back dividends once you get your app off the ground. Cross-Platform also suggests professionalism, while at the same time indicating that your game is universally enjoyable. The consumers will think, hey, if they’ve bothered to position it across all platforms, then they must have some faith in it! This also aids you in your marketing, the key tool for a grassroots campaign. Editorials will be keen to mention your cross-platform standing. When it comes to your Facebook and Twitter promotion, you can be sure that you’re appealing to 100% of your audience, and not immediately cutting anyone out. Double platforms mean double exposure.

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